Actions and Commands

Actions concerning the actor's possessions
Taking inventory , Taking , Removing it from , Dropping , Putting it on , Inserting it into , Eating 

Actions which move the actor
Going , Entering , Exiting , Getting off 

Actions concerning the actor's vision
Looking , Examining , Looking under , Searching , Consulting it about 

Actions which change the state of things
Locking it with , Unlocking it with , Switching on , Switching off , Opening , Closing , Wearing , Taking off 

Actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for 

Actions which are checked but then do nothing unless rules intervene
Waiting , Touching , Waving , Pulling , Pushing , Turning , Pushing it to , Squeezing 

Actions which always do nothing unless rules intervene
Saying yes , Saying no , Burning , Waking up , Thinking , Smelling , Listening to , Tasting , Cutting , Jumping , Tying it to , Drinking , Saying sorry , Swearing obscenely , Swearing mildly , Swinging , Rubbing , Setting it to , Waving hands , Buying , Singing , Climbing , Sleeping 

Actions which happen out of world
Requesting the score , Quitting the game , Saving the game , Restoring the game , Restarting the game , Verifying the story file , Requesting the story file version , Switching the story transcript on , Switching the story transcript off , Preferring abbreviated room descriptions , Preferring unabbreviated room descriptions , Preferring sometimes abbreviated room descriptions , Requesting the pronoun meanings , Switching score notification on , Switching score notification off 

Actions defined by the extension Basic Help Menu
Asking for help [E1] 

Actions defined by the extension Simple Chat
Finding responses to [E2] , Giving text for [E2] , Giving link to [E2] , Preparing [E2] 

New actions defined in the source
Calming down  , Parrying  , Dodging  , Retreating  , Concentrating  , Smashing  , Boosting climb  , Becoming angry  , Starting deadlier combat  , Making bronze armour  , Cursing  , Shielding  , Becoming gaseous  , Making iron armour  , Making steel armour  , Summoning imps  , Scouting  , Firebombing  , Needling  , Determining  , Sacrificing  , Awaiting  , Getting crackling weapon  , Learning  , Bringing up the skills menu  , Listing the skills  , Listing the learnable skills  , Listing the usable skills  , Swimming  , Xyzzying  , Throwing  , Talking to  , Showing the stats  , Banging  , Spinning it to  , Remembering old susy  , Snuffing  , Armageddon  , Becoming skillful  , Replenishing  , Gaboodling  , Gabeedling  , Getting to wherever  

The definition of acting fast  can be found in the Kinds index.

Actions listed in red control the program simulating the fictional world, but do not affect that world. (What are actions? )


Commands available to the player

"[direction]" - Going

"a [thing]"  - Attacking 
"about" [E1] - Asking for help 
"actions", a testing command not available in the final game
"adjust", same as "set" 
"anger"  - Becoming angry 
"angry"  - Becoming angry 
"answer to [person]"  - Talking to 
"answer with [a person]"  - Talking to 
"answer [text] to [someone]" - Answering it that  (reversed)
"armageddon"  - Armageddon 
"arthur"  - Replenishing 
"ask [someone] for [something]" - Asking it for 
"ask [someone] about [text]" - Asking it about 
"attach", same as "tie" 
"attack [something]" - Attacking 
"await [a number]"  - Awaiting 
"awake", same as "wake" 
"awaken", same as "wake" 

"bang [thing] against [thing]"  - Banging 
"bomb"  - Firebombing 
"boost [a number]"  - Boosting climb 
"boost climb [a number]"  - Boosting climb 
"break", same as "attack" 
"brief" - Preferring sometimes abbreviated room descriptions 
"bronze armour"  - Making bronze armour 
"burn [something]" - Burning 
"buy [something]" - Buying 

"c"  - Concentrating 
"calm"  - Calming down 
"calm down"  - Calming down 
"carry", same as "take" 
"check", same as "examine" 
"chop", same as "cut" 
"clean", same as "rub" 
"clear", same as "push" 
"climb [something]" - Climbing 
"climb up/over [something]" - Climbing 
"close [something]" - Closing 
"close off [something]" - Switching off 
"close up [something]" - Closing 
"concentrate"  - Concentrating 
"consult [something] on/about [text]" - Consulting it about 
"cover", same as "close" 
"crack", same as "attack" 
"crackle"  - Getting crackling weapon 
"crackling"  - Getting crackling weapon 
"crackling weapon"  - Getting crackling weapon 
"cross", same as "enter" 
"curse [person]"  - Cursing 
"cut [something]" - Cutting 

"deadlier combat"  - Starting deadlier combat 
"deexcite"  - Gabeedling 
"describe", same as "examine" 
"destroy", same as "attack" 
"det"  - Determining 
"determination"  - Determining 
"diagnose"  - Showing the stats 
"dial [something] to [a number]"  - Spinning it to 
"discard", same as "drop" 
"display", same as "show" 
"disrobe", same as "shed" 
"dive"  - Swimming 
"do"  - Dodging 
"dodge"  - Dodging 
"doff", same as "shed" 
"don", same as "wear" 
"drag", same as "pull" 
"drink [something]" - Drinking 
"drop [things preferably held]" - Dropping 
"drop [something preferably held] at/against/on/onto [something]" - Throwing it at 
"drop [other things] on/onto [something]" - Putting it on 
"drop [other things] in/into/down [something]" - Inserting it into 
"dust", same as "rub" 

"eat [something preferably held]" - Eating 
"embrace", same as "kiss" 
"enter [something]" - Entering 
"examine [something]" - Examining 
"excite"  - Gaboodling 
"exit" - Exiting 

"fasten", same as "tie" 
"feed", same as "give" 
"feel", same as "touch" 
"fight", same as "attack" 
"fire bomb"  - Firebombing 
"firebomb"  - Firebombing 
"fix", same as "tie" 
"floop"  - Getting to wherever 

"gas"  - Becoming gaseous 
"gaseous"  - Becoming gaseous 
"gaseous form"  - Becoming gaseous 
"get out/off/up" - Exiting 
"get [things]" - Taking 
"get off [something]" - Getting off 
"get in/into/on/onto [something]" - Entering 
"get [things inside] from [something]" - Removing it from 
"give [someone] [something preferably held]" - Giving it to  (reversed)
"give [something preferably held] to [someone]" - Giving it to 
"go" - Going 
"go [direction]" - Going 
"go [something]" - Entering 
"go through [thing]"  - Entering 
"go behind [thing]"  - Entering 
"go into/in/inside/through [something]" - Entering 

"hear [something]" - Listening to 
"help" [E1] - Asking for help 
"hint" [E1] - Asking for help 
"hints" [E1] - Asking for help 
"hit", same as "attack" 
"hold", same as "take" 
"hop", same as "jump" 
"hug", same as "kiss" 

"i", same as "inventory" 
"imp"  - Summoning imps 
"imps"  - Summoning imps 
"info" [E1] - Asking for help 
"insert [other things] in/into [something]" - Inserting it into 
"inv", same as "inventory" 
"inventory" - Taking inventory 
"iron armour"  - Making iron armour 

"jump" - Jumping 

"kill", same as "attack" 
"kiss [someone]" - Kissing 

"l", same as "look" 
"learn skill"  - Listing the learnable skills 
"learn skills"  - Listing the learnable skills 
"learn [a skill]"  - Learning 
"learnable skills"  - Listing the learnable skills 
"leave", same as "go" 
"light", same as "burn" 
"list skill"  - Listing the skills 
"list skills"  - Listing the skills 
"listen" - Listening to 
"listen to [something]" - Listening to 
"lock [something] with [something preferably held]" - Locking it with 
"long" - Preferring unabbreviated room descriptions 
"look" - Looking 
"look under [something]" - Looking under 
"look inside/in/into/through [something]" - Searching 
"look at [something]" - Examining 
"look up [text] in [something]" - Consulting it about  (reversed)

"menu"  - Asking for help 
"merlin"  - Becoming skillful 
"move", same as "push" 
"murder", same as "attack" 

"nap", same as "sleep" 
"needle [a person]"  - Needling 
"no" - Saying no 
"nod"  - Saying yes 
"normal" - Preferring sometimes abbreviated room descriptions 
"notify" - Switching score notification on 
"notify on" - Switching score notification on 
"notify off" - Switching score notification off 
"nouns" - Requesting the pronoun meanings 

"offer", same as "give" 
"open [something]" - Opening 
"open [something] with [something preferably held]" - Unlocking it with 
"out", same as "exit" 

"p"  - Parrying 
"parry"  - Parrying 
"pay", same as "give" 
"pick [things] up" - Taking 
"pick up [things]" - Taking 
"polish", same as "rub" 
"present", same as "show" 
"press", same as "push" 
"pronouns" - Requesting the pronoun meanings 
"prune", same as "cut" 
"pull [something]" - Pulling 
"punch", same as "attack" 
"purchase", same as "buy" 
"push [something]" - Pushing 
"push [something] [direction]" - Pushing it to 
"push [something] to [direction]" - Pushing it to 
"put on [something preferably held]" - Wearing 
"put [things preferably held] down" - Dropping 
"put down [things preferably held]" - Dropping 
"put [other things] on/onto [something]" - Putting it on 
"put [other things] in/inside/into [something]" - Inserting it into 

"q" - Quitting the game 
"quit" - Quitting the game 

"read [something]" - Examining 
"read about [text] in [something]" - Consulting it about  (reversed)
"read [text] in [something]" - Consulting it about  (reversed)
"relations", a testing command not available in the final game
"remember susy"  - Remembering old susy 
"remember old susy"  - Remembering old susy 
"remove [something preferably held]" - Taking off 
"remove [things inside] from [something]" - Removing it from 
"restart" - Restarting the game 
"restore" - Restoring the game 
"retreat"  - Retreating 
"rotate", same as "turn" 
"rub [something]" - Rubbing 
"run", same as "go" 

"sacrifice [a number]"  - Sacrificing 
"save" - Saving the game 
"say", same as "answer" 
"scale", same as "climb" 
"scenes", a testing command not available in the final game
"score" - Requesting the score 
"scout [a direction]"  - Scouting 
"screw", same as "turn" 
"script" - Switching the story transcript on 
"script on" - Switching the story transcript on 
"script off" - Switching the story transcript off 
"scrub", same as "rub" 
"search [something]" - Searching 
"set [something] to [a number]"  - Spinning it to 
"set [something] to [text]" - Setting it to 
"shed [something preferably held]" - Taking off 
"shield"  - Shielding 
"shift", same as "push" 
"shine", same as "rub" 
"short" - Preferring abbreviated room descriptions 
"shout", same as "answer" 
"show stats"  - Showing the stats 
"show [someone] [something preferably held]" - Showing it to  (reversed)
"show [something preferably held] to [someone]" - Showing it to 
"showme", a testing command not available in the final game
"shut", same as "close" 
"sing" - Singing 
"sip", same as "drink" 
"sit on/in/inside [something]" - Entering 
"sit on top of [something]" - Entering 
"skills"  - Bringing up the skills menu 
"skip", same as "jump" 
"sleep" - Sleeping 
"slice", same as "cut" 
"smash [something]"  - Smashing 
"smell" - Smelling 
"smell [something]" - Smelling 
"sniff", same as "smell" 
"snuff all"  - Armageddon 
"snuff [a person]"  - Snuffing 
"sorry" - Saying sorry 
"speak", same as "answer" 
"spin [something] to [a number]"  - Spinning it to 
"squash", same as "squeeze" 
"squeeze [something]" - Squeezing 
"stand" - Exiting 
"stand up" - Exiting 
"stand on [something]" - Entering 
"statistics"  - Showing the stats 
"stats"  - Showing the stats 
"steel armour"  - Making steel armour 
"summon imps"  - Summoning imps 
"summon imp"  - Summoning imps 
"superbrief" - Preferring abbreviated room descriptions 
"swallow", same as "drink" 
"sweep", same as "rub" 
"swim"  - Swimming 
"swing [something]" - Swinging 
"swing on [something]" - Swinging 
"switch [something]" - Switching on 
"switch off [something]" - Switching off 
"switch [something] off" - Switching off 
"switch [something] on" - Switching on 
"switch on [something]" - Switching on 

"t [a person]"  - Talking to 
"t to [a person]"  - Talking to 
"t to [a person] about [text]"  - Telling it about 
"t to [a person] [text]"  - Telling it about 
"t [a person] about [text]"  - Telling it about 
"t [a person] [text]"  - Telling it about 
"take inventory" - Taking inventory 
"take [things]" - Taking 
"take off [something]" - Taking off 
"take [things inside] off [something]" - Removing it from 
"take [things inside] from [something]" - Removing it from 
"talk to [person]"  - Talking to 
"talk with [person]"  - Talking to 
"talk to [a person] about [text]"  - Telling it about 
"talk to [a person] [text]"  - Telling it about 
"taste [something]" - Tasting 
"tell [someone] about [text]" - Telling it about 
"test", a testing command not available in the final game
"think" - Thinking 
"throw [a thing]"  - Throwing 
"thump", same as "attack" 
"tie [something] to [something]" - Tying it to 
"torture", same as "attack" 
"touch [something]" - Touching 
"transcript" - Switching the story transcript on 
"transcript on" - Switching the story transcript on 
"transcript off" - Switching the story transcript off 
"turn [something]" - Turning 
"turn off [something]" - Switching off 
"turn [something] off" - Switching off 
"turn on [something]" - Switching on 
"turn [something] on" - Switching on 
"turn [something] to [a number]"  - Spinning it to 
"twist", same as "turn" 

"uncover", same as "open" 
"unlock [something] with [something preferably held]" - Unlocking it with 
"unscrew", same as "turn" 
"unwrap", same as "open" 
"usable skills"  - Listing the usable skills 
"use skill"  - Listing the usable skills 
"use skills"  - Listing the usable skills 

"verbose" - Preferring unabbreviated room descriptions 
"verify" - Verifying the story file 
"version" - Requesting the story file version 

"wait" - Waiting 
"wake" - Waking up 
"wake up" - Waking up 
"wake [someone]" - Waking 
"wake up [someone]" - Waking 
"wake [someone] up" - Waking 
"walk", same as "go" 
"watch", same as "examine" 
"wave" - Waving hands 
"wave [something]" - Waving 
"wear [something preferably held]" - Wearing 
"wipe", same as "rub" 
"wreck", same as "attack" 

"x", same as "examine" 
"xyzzy"  - Xyzzying 

"y", same as "yes" 
"yes" - Saying yes 

"z", same as "wait" 


[E1]. Defined in Basic Help Menu by Emily Short
[E2]. Defined in Simple Chat by Mark Tilford